﻿Shader "Unlit/Transparent Cutout (Shadow)"
{
	Properties
	{
		_Color("Main Color", Color) = (1,1,1,1)
		_MainTex("Base (RGB) Trans (A)", 2D) = "white" {}
	_Cutoff("Alpha cutoff", Range(0,1)) = 0.5
	}
		SubShader
	{
		Tags
	{
		"Queue" = "AlphaTest"
		"IgnoreProjector" = "True"
		"RenderType" = "TransparentCutout"
	}
		LOD      100
		Lighting Off

		CGPROGRAM
#pragma surface surf Lambert alphatest:_Cutoff

		sampler2D _MainTex;
	fixed4 _Color;

	struct Input
	{
		float2 uv_MainTex;
	};

	void surf(Input IN, inout SurfaceOutput o)
	{
		fixed4 c = tex2D(_MainTex, IN.uv_MainTex) * _Color;
		o.Emission = c.rgb;
		o.Alpha = c.a;
	}
	ENDCG
	}

		Fallback "Transparent/Cutout/VertexLit"
}